Question by 
               panos12 · Sep 20, 2016 at 06:21 PM · 
                rotationrotatefbxmodel importing  
              
 
              Imported model is rotated around 90 degrees but on 3d software its ok
Hello I have a huge problem cant really find an answer so I am writting here.I have a model on fbx format but when I import in on unity it gets rotated and the 0,0,0 roation values makes the model get around 90 degress on X axis.On 2 different 3d modelling softwares like blender and wings 3d the model is fine but not in unity please help me
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                