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Question by z3nth10n · Jul 19, 2014 at 12:44 AM · textures

How does "Procedural Terrain Splatmapping" script works?

Hi, well I want to know how this script works: http://alastaira.wordpress.com/2013/11/14/procedural-terrain-splatmapping

I don't know how can I put the three textures that the author says... So, what can I do, or what do you recommend you to me?

Thanks in advance.

Bye.

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Answer by tanoshimi · Jul 19, 2014 at 06:45 AM

My script creates the splatmap that Unity uses to blend the terrain textures together - you assign the textures to the terrain via the inspector in the normal way:

http://docs.unity3d.com/Manual/terrain-Textures.html

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avatar image z3nth10n · Jul 19, 2014 at 11:18 AM 0
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Oh, thanks I discarded the more obvious thing... :P

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Answer by Polemus · May 29, 2017 at 06:57 PM

Hi There,

Have a look at this script i created. TettainSplat.cs

All you have to do, is add the script to the TerrainObject, and set your textures and its properties.

I made sure to document it well for you, so it should help out a bit when you want to alter it.

the script allows for:

  1. Slope / Angle

  2. Height

  3. Height Range

  4. Direction

You can add as many textures as you want... take note.. the more textures you add, the slower it will render eventually.

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