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Textures not showing up in Unity on skinned character in Max
I'm having trouble getting my textures to show in Unity from a character rigged on a biped and skinned in Max. I can see them fine in Max. It is a multisubobject texture with a diffuse and specular map. I am exporting as an fbx.
Any help would be appreciated!
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Do textures not show up if you're using the free version of unity? The mesh doesn't appear to have any editable options in the inspector.
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