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Question by Garrettay · Feb 17, 2020 at 02:33 AM · gameobjectrandominstantiate prefabspawning problemsmap-generation

Instantiated objects appear invisible.

Im trying to instantiate objects randomly to populate a map, i had this same script working before, but when i applied it to multiple different objects and run, it creates the new objects with no differences from the originals except the name ex. Tree_1(clone). And the cloned objects are invisible in camera and scene view, i tried moving around the camera the ground. They are spawning in the correct location they are just not visible. I read some other people calling this a bug.

Im probably doing something wrong here, any help appreciated :)

 public class Spawning : MonoBehaviour
 {
     public Main a;
 
     public GameObject gameObject;
 
 
 
     void Start()
     {
         
         Instantiate(gameObject as GameObject, new Vector3(Random.Range(500, -500), Random.Range(0, -1),
                    Random.Range(500, -500)), transform.rotation = Quaternion.Euler(0, Random.Range(0, 360), 0));
 
 
         a.numSpawned++;
 
         
     }
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