Question by
JamhammerRob · Jul 08, 2019 at 07:37 PM ·
shadershadersgraphicsgraph
LWRP - Vertex displacement and intersection shader shows artefacts
Others have run in to this issue after following an ocean tutorial. Apparently the displacement is being calculated before or after the depth, causing the issue. Does anyone have any ideas on how to fix it?
Link to the other discussion on Reddit. link text
The desired effect
What happens when you use the vertex displacement code
The shader in question
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