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Question by
ICEYHOTSTUNTA · Jan 19, 2015 at 07:32 AM ·
renderinggraphicsrendererrendertexturedrawtexture
Graphics.DrawTexture vs GUI.DrawTexture vs Graphics.Blit
I wanted to render a texture to the entire screen, I've discovered a few ways of doing it, but I'm not sure what the best one is...
Graphics.DrawTexture called in OnPostRender()
GUI.DrawTexture called in OnGUI()
Graphics.Blit called in OnRenderImage()
Thanks.
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