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Question by idans555 · Jan 14, 2020 at 04:56 PM · jumpingfix

Hi i am new to coding and need help with jumping becuase my ch flyes

public class Move : MonoBehaviour { public float speed; public float jumpForce; private float moveInput;

 private Rigidbody2D rb;
 private bool facingright = true;

 private bool isGrounded;
 public Transform groundcheck;
 public float checkRadius;
 public LayerMask WhatIsGround;

 private int extraJumps;
 public int extraJumpsValue;


 void Start()
 {
     rb = GetComponent<Rigidbody2D>();
 }
 void FixedUpdate()
 {
     isGrounded = Physics2D.OverlapCircle(groundcheck.position, checkRadius, WhatIsGround);

     moveInput = Input.GetAxis("Horizontal");
     Debug.Log(moveInput);
     rb.velocity = new Vector2(moveInput * speed, rb.velocity.y);

     if (facingright == false && moveInput > 0)

     {
         Flip();

     }
     else if (facingright == true && moveInput < 0)
     {
         Flip();
     }

 }
 void Update()
 {
     if (isGrounded == true)
     {
         extraJumps = 2;
     }
     if (Input.GetKeyDown(KeyCode.Space) && extraJumps > 0)
     {
         rb.velocity = Vector2.up * jumpForce;
         extraJumps--;
     }
     else if (Input.GetKeyDown(KeyCode.Space) && extraJumps == 0 && isGrounded == true)
     {
         rb.velocity = Vector2.up * jumpForce;
     }
 }

 void Flip()
 {
     facingright = !facingright;
     Vector3 Scaler = transform.localScale;
     Scaler.x *= -1;
     transform.localScale = Scaler;
 }

}

, public class Move : MonoBehaviour { public float speed; public float jumpForce; private float moveInput;

 private Rigidbody2D rb;
 private bool facingright = true;

 private bool isGrounded;
 public Transform groundcheck;
 public float checkRadius;
 public LayerMask WhatIsGround;

 private int extraJumps;
 public int extraJumpsValue;


 void Start()
 {
     rb = GetComponent<Rigidbody2D>();
 }
 void FixedUpdate()
 {
     isGrounded = Physics2D.OverlapCircle(groundcheck.position, checkRadius, WhatIsGround);

     moveInput = Input.GetAxis("Horizontal");
     Debug.Log(moveInput);
     rb.velocity = new Vector2(moveInput * speed, rb.velocity.y);

     if (facingright == false && moveInput > 0)

     {
         Flip();

     }
     else if (facingright == true && moveInput < 0)
     {
         Flip();
     }

 }
 void Update()
 {
     if (isGrounded == true)
     {
         extraJumps = 2;
     }
     if (Input.GetKeyDown(KeyCode.Space) && extraJumps > 0)
     {
         rb.velocity = Vector2.up * jumpForce;
         extraJumps--;
     }
     else if (Input.GetKeyDown(KeyCode.Space) && extraJumps == 0 && isGrounded == true)
     {
         rb.velocity = Vector2.up * jumpForce;
     }
 }

 void Flip()
 {
     facingright = !facingright;
     Vector3 Scaler = transform.localScale;
     Scaler.x *= -1;
     transform.localScale = Scaler;
 }

}

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avatar image LeonardSchoyen · Jan 14, 2020 at 06:03 PM 0
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Why do you mean by "flies"? Does the character constantly fly upwards? Does your character hover above the ground?

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Answer by idans555 · Jan 16, 2020 at 12:03 PM

no, when I jump pressing space button I can click as much as I want and the character won't stop jumping @LeonardSchoyen

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