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Question by oscar70701 · Feb 01, 2019 at 01:36 PM · c#2d-platformerfallingfixpysics

(at very high altitude many objects are created)How to make the object broke from falling answer

the answer is ; using System.Collections.Generic; using UnityEngine;

public class DW : MonoBehaviour {

 public Transform DestroyedVersion;
 public float magnitudeCol, radius;
 private bool callOnce;

 void OnCollisionEnter2D(Collision2D other)
 {
     if(other.relativeVelocity.magnitude >  magnitudeCol && !callOnce)
     {
         callOnce = true;
         Destroy (gameObject);
         Instantiate (DestroyedVersion, transform.position, transform.rotation);
     }
 }

}

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avatar image TreyH · Feb 01, 2019 at 02:39 PM 0
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Can you rephrase your question? It's difficult to understand what you're asking.

Also, I think there's some confusion on your part about what these lines are doing:

 Instantiate (DestroyedVersion, transform.position, transform.rotation);
 DestroyedVersion.localScale = transform.localScale;


avatar image oscar70701 TreyH · Feb 01, 2019 at 03:13 PM 0
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but i have the problem

avatar image TreyH oscar70701 · Feb 01, 2019 at 03:19 PM 0
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Have you tried:

 Instantiate (DestroyedVersion, transform.position, transform.rotation);
 DestroyImmediate(gameObject);



ins$$anonymous$$d?

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Answer by TreyH · Feb 01, 2019 at 03:22 PM

Problem seems to be that your speed is triggering mutliple collisions. Simplest way might be to just mark that you've already hit something.

 public float magnitudeCol, radius;
 
 private bool canBreak = true;
 
  void OnCollisionEnter2D(Collision2D collision)
  {
      if(canBreak && collision.relativeVelocity.magnitude >  magnitudeCol)
      {
          canbreak = false;
          Destroy (gameObject);
          Instantiate (DestroyedVersion, transform.position, transform.rotation);
      }
  }
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avatar image oscar70701 · Feb 01, 2019 at 03:25 PM 0
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thanks ! (;

avatar image oscar70701 · Feb 15, 2019 at 04:00 PM 0
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plzzz help with this https://answers.unity.com/questions/1602086/unity-2d-how-to-flip-a-player-with-arm-rotation.html

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