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Question by hazzer21 · Sep 16, 2015 at 05:32 PM · wontwork

Roll the ball,why wont my ball roll?

using UnityEngine; using System.Collections;

public class Playercontroller : MonoBehaviour {

 public float speed;

 private Rigidbody rb;

 void start ()
 {
     rb = GetComponent<Rigidbody>();
 }

 void fixedupdate()
 {
     float moveHorizontal = Input.GetAxis ("Horizontal");
     float moveVertical = Input.GetAxis ("Vertical");

     Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);

     rb.AddForce (movement * speed );
 }

}

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avatar image MattGen · Sep 16, 2015 at 05:37 PM 0
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I think Start() and FixedUpdate() are case sensitive names. Try to upper case each words first letter.

avatar image hazzer21 MattGen · Sep 16, 2015 at 06:37 PM 0
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Still doesn't work, will have to just have to rewrite the script,there's no errors just wont move

avatar image MattGen hazzer21 · Sep 16, 2015 at 10:20 PM 0
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Is your script set as a component of the gameobject you want to move ?

If not you can try : 1- to set it as a component of the gameobject. 2- to call the object you want to move externally with a "public GameObject gameObject;" variable, but I suppose you will need to change something in the GetComponent with this method.

avatar image Darkathion · Sep 16, 2015 at 11:46 PM 0
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have you got Rigid Body and a Circle Collider set?

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Answer by hexagonius · Sep 17, 2015 at 09:48 AM

your Rigidbody must not be kinematic and speed not be 0 in the inspector.depending on the size of the ball the speed might just be too small, turn it up then.

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