Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by jambuls · Oct 08, 2015 at 07:05 PM · lightingunity 2dmaskingdarkness

the easiest way to mask my scene

ok so basically what i have been trying to find out, is there basically a Photoshop equivalent to masking in unity. so in other words i want my camera to show black, and only reveal a circle around objects with certain objects in my scene. so is this possible ? i would really appreciate any advice. i uploaded a pic of what i want. alt text

untitled.png (7.3 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by Yasien · Oct 08, 2015 at 07:43 PM

You have to go to GUI > Colors > Black Then the camera is all black. Then u have to write a script with a direction of the Camera.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Statement · Oct 08, 2015 at 07:16 PM

Yes, it's possible. I guess there would be several approaches you could take, but one would be to make an image effect. You could render spheres etc where the objects are through a special camera (basically ONLY rendering these spheres). You could write a shader that outputs white color/no alpha where any sphere would be rendered. The result would then be a texture which basically is your mask. Then you'd apply that texture to your final rendered image, possibly through another image effect.

Some recommended reading to get further:

  • Shaders

  • Especially Vertex & Fragment shaders

  • Render textures

  • Camera

  • Graphics.Blit

  • Layers (for rendering the spheres etc)

  • Possibly replacement shaders, but most likely not

So to reiterate it:

Render your spheres to a mask (render-) texture using an auxiliary camera component. Don't render the rest of the world with this camera. Render the rest of your world with your normal camera, but exclude the spheres. Apply mask texture to final image.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

How can i make the game area pitch black 2 Answers

Unity2D Sprite lighting Diffuse Material is just black 3 Answers

Darkened scene on Android build 0 Answers

Did i miss something about lighting ? It's not looking like the real survival shooter game 0 Answers

2D URP: Determine amount of light hitting object or specific point in scene 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges