Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by awplays49 · Apr 05, 2015 at 04:19 AM · wrongnothing

Bit of code repeated 4 times under different conditions, making unity "not respond"

 for (int DirtPlaceY1 = 0; DirtPlaceY1 < 6; DirtPlaceY1 ++)
                     {
                         for (int DirtPlaceX1 = 3; DirtPlaceX1 < 15; DirtPlaceX1 ++)
                         {
                             GameObject CurrentCube3 = Instantiate (CubeGet, new Vector2 (HousePosition.x + DirtPlaceX1, HousePosition.y - DirtPlaceY1), Quaternion.identity) as GameObject;
                             CurrentCube3.GetComponent <Cube> ().Type = Cube.Types.Dirt;
                             CurrentCube3 = Instantiate (CubeGet, new Vector2 (HousePosition.x + DirtPlaceX1, HousePosition.y + DirtPlaceY1), Quaternion.identity) as GameObject;
                             CurrentCube3.GetComponent <Cube> ().Type = Cube.Types.Dirt;
                         }
                     }
                     for (int DirtPlaceX2 = 0; DirtPlaceX2 < 3; DirtPlaceX2 ++)
                     {
                         for (int DirtPlaceY2 = 3; DirtPlaceY2 < 12; DirtPlaceY2 ++)
                         {
                             GameObject CurrentCube3 = Instantiate (CubeGet, new Vector2 (HousePosition.x - DirtPlaceX2, HousePosition.y + DirtPlaceY2), Quaternion.identity) as GameObject;
                             CurrentCube3.GetComponent <Cube> ().Type = Cube.Types.Dirt;
                             CurrentCube3 = Instantiate (CubeGet, new Vector2 (HousePosition.x + DirtPlaceX2, HousePosition.y + DirtPlaceY2), Quaternion.identity) as GameObject;
                             CurrentCube3.GetComponent <Cube> ().Type = Cube.Types.Dirt;
                         }
                     }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by lordlycastle · Apr 05, 2015 at 03:57 PM

Let me guess you put this in Update function? Calls to GetComponent functions are heavy, and you are making so many calls per frame, it’s going to freeze. You making 312 calls to GetComponent and Instantiate each frame.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

my rocket fires in the wrong direction 4 Answers

Changing weapons script 4 Answers

Wrong Animation Is Played 0 Answers

My object don't spawn as expected so what should I do? 0 Answers

Is there anything wrong with ragdoll wizard's default value? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges