Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
8
Question by Gman0064 · Mar 09, 2015 at 08:21 AM · graphicsdarklevel editordarkness

Models get much darker when switching levels, but are fine when playing the scene normally?

Hello all!

I've been working on a personal project for the past couple of weeks, which so far has come along nicely except for this bug. I made some pretty big models in blender earlier today and decided to put them in a test scene to see if they worked well in proportion to all the other models. Fortunately, they turned out okay! So I started adding textures and materials to the models and set up a script to load the current level after the player is finished with the previous one. When I loaded everything up and got to the second level, everything was EXTREMELY darker than before. If I loaded up the scene and played it there, everything was fine, but if I loaded the first level and made my way to the ending and got to the second level that way, everything goes wrong. I also just switched my project over to Unity 5 by the way, never had a problem like this before.

Any suggestions?

Comment
Add comment · Show 7
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Gman0064 · Mar 08, 2015 at 06:20 AM 0
Share

Just made a quick dev build for my Linux test machine. Terrain would not render (collider was still there) but the shadow problem didn't occur. (The scenerio above happened on a $$anonymous$$ac, but didnt have any terrain issues like the Linux build. Hopefully tomorrow I can test it on my Windows machine to see if anything like this happens)

avatar image marius_87 · Mar 11, 2015 at 09:59 AM 0
Share

Hi. I have the same problem, but when I restart the same level. So, when I test the level everything is fine but when I press the restart button (Application.LoadLevel) to reload the scene everything turn dark. If anyone knows about this please help. Thanks.

avatar image meat5000 ♦ · Mar 11, 2015 at 01:37 PM 0
Share

I believe this is now a known issue.

Having issues with Unity 5? We recently launched Unity 5 and you may be experiencing issues with this first release. We are working very hard to fix bugs for upco$$anonymous$$g releases, and any known issues, changes and fixes are being documented here so please have a look. Unity Answers is not a bug database, so make sure you are reporting any bugs you encounter, and follow the status of the bug reports in our issue tracker.

avatar image Fragmental · Apr 14, 2017 at 03:20 PM 0
Share

I think this has changed, yet again, in 5.6.

avatar image ArdaOzcan Fragmental · Apr 30, 2017 at 03:39 PM 0
Share

Yeah, I couldn't find "Continuous Baking" in Unity 5.6 :(

avatar image Musab1Blaser Fragmental · Jul 08, 2017 at 03:11 PM 0
Share

As Wizbit said, in unity 5.6 you have to go to windows--->lighting----->settings at the very bottom it says auto generate. 1. Uncheck auto generate 2. Press the Generate Lighting button 3. I am unsure but if you still have the error then repeat this setting on every scene

avatar image Scrivener_exe Musab1Blaser · Jul 11, 2017 at 10:14 AM 0
Share

Thanks a ton to you and to Wizbit. most of the solutions I had found weren't usable in 5.6, this fixed the problem that I was having.

5 Replies

· Add your reply
  • Sort: 
avatar image
35

Answer by Wolfdog · Apr 19, 2015 at 10:19 AM

This is because you're continuously baking the lighting. Don't worry, as this will be changed automatically once you build the final game.

To fix it in the Editor, go to Window -> Lighting -> Lightmap Tab -> Disable Continuous Baking -> Press Build to bake the lighting.

Note that if you add more lights or make some changes, you have to bake the lightmap again.

Comment
Add comment · Show 5 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image countmelvin · Dec 15, 2015 at 08:57 AM 0
Share

Thanks Wolfdog! You saved my frustrated learner. :)

avatar image sunderplugs11 · Apr 02, 2016 at 07:36 PM 1
Share

pro answer. not only explained how to fix it, but why it worked on .apk <3

avatar image logicandchaos · Jan 09, 2017 at 04:57 PM 0
Share

I had a similar problem with a transparent material that would become black when I reloaded the scene, but this completely fixed the problem thanks!

avatar image phangchanda · Apr 11, 2017 at 07:26 PM 0
Share

Thank you very much! You really save my neck this time. I will send my work to customer tomorrow. And face the same problem! OH! i love you wolfdog!

avatar image BrainSlugs83 · Jun 20, 2021 at 04:49 PM 0
Share

I had the exact opposite problem. I had to turn ON baked lighting to get the issue to go away in 2020.3.11f1. -- Just wow.

avatar image
8

Answer by marius_87 · Mar 11, 2015 at 01:03 PM

I found that by disabling "Continuous Baking" in Lighting > Scene > Other Settings and bake manually everything is working fine.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
8

Answer by wizbit · Jun 01, 2017 at 07:47 AM

Yup, on 5.6.1f1

you will need to make the following change on each scene

Lighting --> Scene (Tab) --> Lightmapping Settings (Section) --> uncheck "Auto Generate" then click on the "Generate Lighting" button.

seemed to do the trick for me.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image EEDemir · Nov 03, 2017 at 08:51 AM 0
Share

this worked for me. thanks a lot.

avatar image myworkema · Dec 31, 2017 at 12:01 AM 0
Share

For Unity 2017.2.0f3 Is Work for me Thanks

Tutorial on youtube : https://www.youtube.com/watch?v=F-aU$$anonymous$$LdIxRY

avatar image zukinet myworkema · Jan 17, 2018 at 11:15 PM 0
Share

thanks for sharing youtube link, it's more clear :)

avatar image
1

Answer by myworkema · Dec 31, 2017 at 12:02 AM

For Unity 2017.2.0f3 Is Work for me

Tutorial on youtube : https://www.youtube.com/watch?v=F-aUMLdIxRY

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by fwalkerCirca · Aug 10, 2017 at 07:15 PM

Building the final game does not seem to change this. Am I missing something? It's the same problem, if I bake by hand things work correctly on the editor. But after building both the stand alone version and a WebGL version the problem is there! So frustrating.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

23 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Darkness in the certain parts of the scene 0 Answers

How do I make "Bootcamp" dark? 1 Answer

How can i make everything around black for a platform game ? 1 Answer

no lit darkness 1 Answer

Did i miss something about lighting ? It's not looking like the real survival shooter game 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges