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Question by sschnoor · Mar 24, 2019 at 07:35 PM · graphicsuser interfacedisplaypop-up

Is there any method like UnityEditor.EditorUtility.DisplayDialogue that would work on an app you push to an Android?

The dealio is this: I really like this functionality, and I want to make one of these pretty user interaction boxes for when said beloved user F's up on the log in screen.

https://docs.unity3d.com/ScriptReference/EditorUtility.DisplayDialog.html

However, this method eventuates a compile error when I try to push my app to my phone (wont even build me an .apk file! .-. )

AND SO i need a way to do exactly this but ..like...not restricted to build&run in the editor

Example of my script and how I am using the EditorUtility.DisplayDialogue follows:

    public void LoginButton()
     {
         bool usernameGood = false;
         bool passwordGood = false;
         if (usernameLogin != "")
         {
             storedUsername = PlayerPrefs.GetString("Username");
             if (storedUsername == usernameLogin)
             {
                 usernameGood = true;
             }
             else
             {
                 Debug.LogWarning("Username Invaild");
                 EditorUtility.DisplayDialog("Login Failed", "Username Incorrect", "Ok");
             }
         }
         else
         {

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Answer by Voodoomedia · Apr 02, 2020 at 11:23 PM

Just put editor code inside this notation:

 #if (UNITY_EDITOR) 
 ... your class/code ...
 #endif
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