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Unity Build in 2D => Vector or pixel graphics?
What is better to use for a multi platform title? Does in the current unity version vector graphics are suppot, or have any advantage against normal pixel graphics?
Answer by Perdog · Feb 28, 2014 at 06:10 PM
You can use any kind of texture you like. The 2D demo that comes with Unity uses 'vector graphics' and I'm currently working on a game that uses 'pixel graphics'. You just have to remember to set up the sprite texture properly when you import it into Unity.
But what would be better to use? I mean vectors dont lose quality so it would be good if used with different resolutions?
I had the same question; do vector gfx work any different in unity than normal png or gif images and what format must they be imported in?
I know that this is a rather old Question, but the actual term for what you're referring to as 'pixel graphics' is actually called Raster Graphics.
And since I'm so late to the party I'll add in a bit of useful information as well.
In Unity 4.6 BETA 17 Vector Graphics do not work with the uGUI system. They plan on adding support, but have not done so as of yet.