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Question by Czar-Man · Oct 13, 2019 at 10:54 PM · fbxexportmayalevellevel editor

FBX Exported ProBuilder mesh doesn't load in Maya

So I tried using FBX Export on my level made with ProBuilder and Polybrush. When I imported it into Maya, I didn't see any errors, but I didn't see any model or object show up.

I even tried re-exporting the mesh as an obj, dragging it into the scene and exporting it as both an ASCII and Binary format. I got the same result.


Other details:


  • I edited the mesh originally in different versions of Unity without knowing I should keep it to one version.

  • Originally made in Asset Store Probuilder and Polybrush.

  • I exported the mesh into an obj, then reimported and probuilderized it to use in the PBs' package manager versions.

  • I flipped normals on the level mesh through ProBuilder to make an
    interior cave environment

  • Currently using Unity 2019.1.5 with the latest ProBuilder and
    Polybrush. I'm using Maya 2018 with
    Unity Integration.


What can I do to fix the mesh to easily import and edit in Maya and bring back into Unity?

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