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Question by LijuDeveloper · Oct 17, 2013 at 04:32 AM · 2duimobileuser interfacengui

Is NGUI suitable for Mobile Games ?

I hear that NGUI is more powerful than GUI. Is NGUI support all features of GUI ? Is NGUI is suitable for mobile platforms and other platforms ?

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Answer by Tarlius · Oct 17, 2013 at 05:13 AM

Is NGUI support all features of GUI

This needs to be more specific I think. While I don't think theres anything it can't do that the built in GUI can do, the implementation and associated workflows are very different. It is however much more efficient/fewer draw calls/etc.

Is NGUI is suitable for mobile platforms and other platforms ?

Yes. So much Yes that they scraped the new GUI that they were writing and hired the NGUI guy to write the next built-in Unity GUI for them, which is due to be released "before Unity 5.0". Demos of it look quite similar to the newest release of NGUI, so if you get used to the NGUI workflow you'll probably be able to get used to the next Unity GUI quite quickly too.

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avatar image hosum0105 · Apr 06, 2015 at 11:03 AM 0
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Is there any resource for learning GNUI for mobile platforms? I am just a beginner

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Answer by haim96 · Oct 21, 2013 at 06:58 AM

NGUI powerful and very suitable for mobile. in fact, there is a feature called "fixed on mobile" that allow you to set your GUI to be fixed size on any screen size. it great because with this you don't need to create multiple resolutions for your GUI graphics.

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avatar image JeffreyD · Nov 01, 2013 at 12:25 PM 0
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Hello,

I've built an app for mobile for a client using NGUI and am having difficulties with screen sizing when I run the app on my mobile phone (currently Anroid, eventually Iphone). Where is this "Fixed on $$anonymous$$obile" feature located?

avatar image haim96 · Nov 02, 2013 at 04:18 PM 0
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on the UI root (2D or 3D), look for "scaling style".

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