Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 11 Next capture
2021 2022 2023
1 capture
11 Jun 22 - 11 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by SuperSparkplug · Aug 14, 2015 at 05:57 PM · highlight

Create Highlight Effect on Objects

Hi there,

I've been looking up a few methods of doing this, but nothing seems to work so far so I'm here to ask.

I want to be able to highlight certain objects in a scene on command. At certain points, I want certain objects to either be highlights or glow. I have no idea how to script this. How might I go about this?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
-1

Answer by DwaynePritchett · Aug 14, 2015 at 06:01 PM

http://forum.unity3d.com/threads/solved-gameobject-picking-highlighting-and-outlining.40407/

Scroll down to the 2nd to last post. He has a solution.

-Dwayne Prichett

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image SuperSparkplug · Aug 14, 2015 at 06:47 PM 0
Share

Awesome! Thanks. This works!

I do need a bit of help though. I'm doing this for a job where I'm usually the art and design person, but have to delve into a bit of code every now and then. I'm not the best programmer and I know absolutely nothing about shader code.

$$anonymous$$y boss is asking me to make it so that a) everything highlighted has an outline and b) it's a bit brighter.

Do you know how I might edit that shader to do that? based on some of the lines, it seems to have the capacity for toon outlines.

avatar image BloodBTF · Aug 15, 2015 at 05:28 PM 0
Share

You can add the bloom shader effect just go to assets import package then effects

avatar image chris-nolet · Jan 30, 2018 at 12:50 AM 0
Share

You should always add a summary of any linked solutions, because the links rot over time. (Case in point: the forum threads with the shader code are now 404 unfortunately.)

avatar image Mouton · Sep 26, 2020 at 12:36 PM 0
Share

Links are outdated, your solution is not complete since it doesn't have a summary of the process

avatar image
0

Answer by ReggieBeRetro · Feb 26, 2017 at 01:22 PM

How would i go about highlighting a object in the scene but in the unity editor. for example i have the length and width of a area that random objects are to be spawn. how would i go about highlighting the the bounds of the length and width specified by the variables . I would like to highlight the bounds to get a preview before running the build because the length and width are held in a empty object which is not seen and not on a 3d Object. So everything works but I dont have an idea of the area of coverage until the build is run. I mean im guessing so i have a basic idea but if i could highlight the bounds in the editor that would be a great help.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

28 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Drawcall increase when do highlight on a gameobjct which imported from maya, plz help me 1 Answer

(4.6 UI) How to highlight a character/unit when moused over? 1 Answer

How do I run a script when a button is highlighted 3 Answers

Why does specular highlight ignore vertex position? 1 Answer

Selecting gameobjects in game, 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges