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Create Highlight Effect on Objects
Hi there,
I've been looking up a few methods of doing this, but nothing seems to work so far so I'm here to ask.
I want to be able to highlight certain objects in a scene on command. At certain points, I want certain objects to either be highlights or glow. I have no idea how to script this. How might I go about this?
Answer by DwaynePritchett · Aug 14, 2015 at 06:01 PM
http://forum.unity3d.com/threads/solved-gameobject-picking-highlighting-and-outlining.40407/
Scroll down to the 2nd to last post. He has a solution.
-Dwayne Prichett
Awesome! Thanks. This works!
I do need a bit of help though. I'm doing this for a job where I'm usually the art and design person, but have to delve into a bit of code every now and then. I'm not the best programmer and I know absolutely nothing about shader code.
$$anonymous$$y boss is asking me to make it so that a) everything highlighted has an outline and b) it's a bit brighter.
Do you know how I might edit that shader to do that? based on some of the lines, it seems to have the capacity for toon outlines.
You can add the bloom shader effect just go to assets import package then effects
You should always add a summary of any linked solutions, because the links rot over time. (Case in point: the forum threads with the shader code are now 404 unfortunately.)
Links are outdated, your solution is not complete since it doesn't have a summary of the process
Answer by ReggieBeRetro · Feb 26, 2017 at 01:22 PM
How would i go about highlighting a object in the scene but in the unity editor. for example i have the length and width of a area that random objects are to be spawn. how would i go about highlighting the the bounds of the length and width specified by the variables . I would like to highlight the bounds to get a preview before running the build because the length and width are held in a empty object which is not seen and not on a 3d Object. So everything works but I dont have an idea of the area of coverage until the build is run. I mean im guessing so i have a basic idea but if i could highlight the bounds in the editor that would be a great help.
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