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Question by pferri_immt · Jun 30, 2021 at 03:16 AM · reflectionprobes

Unity HDRP reflection probe custom cubemap

Hi all,

quick question, has anybody managed to apply a custom cubemap to a reflection probe in HDRP?

When I try, all I get is a black reflection (basically as if the cubemap is not being read).

I created a simple static cubemap (Asset -> create -> Legacy -> Cubemap) and assigned some textures to the faces, but they just won't work in the reflection probe. Again, I just get black.

My intention was to dynamically render to a cubemap so I can hopefully make the reflection a bit more efficient (eg. render one cubemap face each update cycle), but I just can't get custom cubemaps to work at all in HDRP.

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