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Baked Reflection Probe get a wrong result
I have a 6-sided skybox, and I want to use a reflection probe to sample this skybox. I get a wrong reflection result when selecting the probe type as "baked". The reflection result looks like only one side is sampled.
However, when I turn the probe type to "real-time", I can get a right reflection result.
Anyone knows why? My Unity version is 2019.3.0a8, graphics api is Vulkan.
Update:
This problem seems to be caused by Vulkan, there is no error when I change graphics api to DX11. But I still don't know why.
baked:
real-time:
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