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Question by riccardo_fablab · Sep 17, 2015 at 03:18 PM · native plugintypecasting

Native type conversions

I'm working on a Unity native plugin for iOs/Android: I can import the compiled native library, get some basic method to work, but now I cannot seem to find some authoritative document on the details of native methods calls.

Specifically I would like to know about type conversion, for instance:

i. this table of conversions correct?

 #C (unity)       C 
 -------------------------------
 int              int 
 string           char[]
 bool             int
 float            float
 double           double

is there some automatic promotion/demotion of variables involved?

ii. what is the type conversion of structs (like Vectors and Quaternions)? Is it even legal to pass them to native methods?

iii. how are arrays converted? I'm assuming a bool[] will become a int[], but I'm not sure.

iv. is there a way to pass more complex structures, like Lists and dictionaries?

Any direct answer or pointer to official documentation is welcome!

Thank you!

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