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Question by darman96 · May 30, 2016 at 04:05 AM · c#reflectioncustom-inspector

Custom Inspector, NotSupportedException

Hi,

I just tried to write a custom inspector script for a project and tried to use reflection to get the properties of my class and now I always get this Error: NotSupportedException: Property rigidbody has been deprecated. And my Inspector doesn't show the properties.

Here's my code:

using UnityEngine; using UnityEditor; using System.Reflection;

[CustomEditor(typeof(Navigation))] public class NavigationInspector : Editor {

 public override void OnInspectorGUI()
 {
     //base.OnInspectorGUI();

     Navigation nav = (Navigation)target;

     PropertyInfo[] properties = nav.GetType().GetProperties();

     foreach(PropertyInfo property in properties)
     {
         if(property.GetValue(nav, null).GetType() == typeof(int))
         {
             property.SetValue(nav, EditorGUILayout.IntField((int)property.GetValue(nav, null)), null);
         }
     }

 }

}

Do you find any errors here ?

Edit:

Navigation Class:

using UnityEngine; using System.Collections.Generic;

public class Navigation : MonoBehaviour {

 public int intProperty = 10;

 [Header("Nav Mesh Visualization")]
 public bool drawMeshInEditor = true;
 public bool onlyWhenSelected = true;

 private List<NavObstacle> obstacles;

 // Use this for initialization
 void Start () {
     
     // Get all obstacles in the Scene
     foreach(GameObject obstacle in GameObject.FindGameObjectsWithTag("Obstacle"))
     {
         obstacles.Add(obstacle.GetComponent<NavObstacle>());
     }

 }

 void Update()
 {
     
 }
 
 void OnDrawGizmos()
 {
     // Check if Mesh should be drawn
     if (!drawMeshInEditor || onlyWhenSelected)
         return;

     DrawNavMesh();
 }

 void OnDrawGizmosSelected()
 {
     // Check if Mesh should be drawn
     if (!drawMeshInEditor || !onlyWhenSelected)
         return;

     DrawNavMesh();
 }

 private void DrawNavMesh()
 {
     Gizmos.color = Color.cyan;
     Gizmos.DrawWireCube(Vector3.zero, new Vector3(2, 2, 2));
 }

}

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