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Question by romeriiK · Mar 23, 2018 at 01:04 PM · collisionmovementrigidbodycollision detectionsoftbody

Problem with softbodies collisions

I have downloaded a prefab of a softbody cube, like a jelly cube, for my game. This object interacts perfectly with the ground, if it falls from a high place it bounces in the ground, all perfect. But when i add forces to move the object, doesnt collide with other object as cubes, walls, etc, but still colliding with ground. I tried to move it with Transfor.Translate, and it works more or less. The cube interact with the objects but pass through it. I have no idea how to solve it, i add the prefab of the cube if you want to do tries.link text

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