Question by
bfops · Mar 17, 2018 at 09:28 PM ·
buildplayer
Setting scripting backend in BuildPlayerPipeline
I've been using the BuildPlayerPipeline to build both IL2CPP (good) and Mono (fast) builds, but it seems like they're respecting the player settings and not the explicit BuildOptions.Il2cpp
parameter I pass to the BuildPipeline.BuildPlayer
invocation. Do player settings override this parameter? Is there any way to check what's been built?
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