Having problems with transparent objects on Unity 2019.3.0f6 with HDRP + DXR (transparent object doesn't appear on reflections)
I've been recently started working on setting up a project with Unity 2019.3 with HDRP + DXR, and I've managed to set up everything correctly. I created a test scene with everything set up for what i need, and I've noticed that all of my spotlights (I use this plugin for volumetrics = https://assetstore.unity.com/packages/vfx/shaders/volumetric-light-beam-99888) wasn't being reflected by the floor, which reflected everything else just fine.
After investigating and searching for any wrong config, I found out that any transparent object simply disappears inside the reflection, only appearing when light hits it, or when it emits light. This is a big issue to me since the plugin I use adds a cylinder over the spotlight, creating a volumetric light without issues whatsoever, and It's a transparent object (with possibly an unlit shader). Also, to add more to my investigation, I found that Unity HDRP volumetric lights also doesn't appear on the reflection as well!
Does anyone has any idea what It might be causing this?