Question by
GenaSG · May 07, 2018 at 06:12 PM ·
reflectionprobes
Reflection probe anchor override brakes static batching.
Hello everyone, Don’t know if it’s an expected behavior or a bug. Appreciate any help:) Scenario: Multiple identical interrior prefabs using one single reflection probe as an anchor. So there’s only one reflection probe but 330 identical interriors. In this scenario set pass calls count is low, 10 or so, but batches count is high, a bit more than 330. Saved by batching equals to 0. If I increase reflection probe’s boundaries to incorporate all interiors saved by batching will go to 330, which is expected. I assumed that anchor override would do the same thing as just scaling reflection probe’s boundaries.
Comment
I'm having this issue too, I think. Using Unity 2017.4.15f1