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Mirror reflection shader
I have a very noob question. It is mentioned in this page http://www.unifycommunity.com/wiki/index.php?title=MirrorReflection2 to "Attach the MirrorReflection to the same object". What does it mean? I know my question is very basic, but...I am trying to get real-time reflection on a flat floor.
As it says on that page: requires Unity 2.x Pro. I'm guessing that means that it now, with 3.x, still requires pro. Do you have pro?
Answer by Tommy · May 17, 2011 at 04:07 PM
Try downloading the example and i'm sure you'll find out!
I'm quite sure it means you shall attach it to the object you wan't to turn into a mirror.
$$anonymous$$y question is "how do i attach it". I downloaded and tested the example scene. But could not understand how the script was attached to reflection node of material.
No, you asked what it means. Then attach the $$anonymous$$irrorReflection to the plane, like in the example.
Answer by sgv3dmax · May 19, 2011 at 12:19 PM
I got the answer. It means to drag and drop the script into the mesh. Thanks everyone.
Answer by sgv3dmax · May 19, 2011 at 12:19 PM
Got the answer. It means dragging and dropping the script into the mesh. Thanks everyone!!
Answer by AdamEstone · Dec 05, 2012 at 08:14 PM
The [MirrorReflection2.zip][1] project also works with Unity 3d 4.0.0
But how do is set the quality of the mirror in the script?
Is there a way to change the anti aliasing for the mirror by the script?
![alt text][2] [1]: http://wiki.unity3d.com/images/4/43/MirrorReflection2.zip [2]: /storage/temp/5539-untitled-1.jpg
in the side there is a resolution setting ajust it to something like 1024 or 2048 and it will dramatically increase in quality