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Question by kayraucklnc · Jun 26, 2021 at 05:06 PM · listcustom editorserializedpropertycasting

How to cast SerializedProperty back to custom class?

I have a list of modelAsset in type of SerializedProperty and I want to cast them back to modelAsset.

 ModelAsset.cs
 ----------------------
 [Serializable]
 public struct modelAsset {
     public string modelName;
     public GameObject Prefab;
 
     public List<GameObject> up;
     public List<GameObject> down;
     public List<GameObject> back;
     public List<GameObject> forward;
     public List<GameObject> right;
     public List<GameObject> left;
 }

I want to take the first item in the list and cast it back to its original class but unity says The as operator must be used with a reference type or nullable type (''modelAsset" is a non-nullable type) to me

         modelAsset modelAss = list.serializedProperty.GetArrayElementAtIndex(0).objectReferenceValue as System.Object as modelAsset;

What I currently can do is:

         listItem.FindPropertyRelative("up").GetArrayElementAtIndex(0).objectReferenceValue as GameObject);

Which can return the first GameObject from its "up" named List.

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avatar image Hellium · Jun 26, 2021 at 05:58 PM 0
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A struct can't be nulled because it's a value type, and not a reference type.

The as operator converts the result of an expression to a given reference or nullable value type.

Have you tried the standard way to cast instead?

      modelAsset modelAss = (modelAsset) list.serializedProperty.GetArrayElementAtIndex(0).objectReferenceValue;
avatar image kayraucklnc Hellium · Jun 28, 2021 at 08:33 AM 0
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This is when I try your method alt text

And this alt text when I try to make it a class instead of struct

image-2021-06-28-113216.png (7.4 kB)
image-2021-06-28-113241.png (36.3 kB)

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