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Question by urbemAngeli · May 25, 2021 at 01:29 AM · editorcustom editorserializedproperty

How to write an array to SerializedProperty?

Hello everyone. I have a private array of game objects. In a custom editor, I form a list through a SerializedProperty so that it is convenient for me to work with objects. When I close the editor, I need to write this list back to the field. Since I want the array field to remain private I cannot access it directly. All that remains is the SerializedProperty, but I just can't figure out how to write the array back to it. Help, how can this be done?

         protected void OnEnable()
         {
             groupActivator = (GroupActivator)target;
     
             SerializedProperty targetsTemp = serializedObject.FindProperty("targets");
             for (int i = 0; i < targetsTemp.arraySize; i++)
             {
                 targetsList.Add((GameObject)targetsTemp.GetArrayElementAtIndex(i).objectReferenceValue);
             }
     
             if (targetsList == null)
                 targetsList = new List<GameObject>();
     
             isOpenList = EditorPrefs.GetBool(groupActivator.GetHashCode() + "_editor_isOpenList", false);
         }

[1]: /storage/temp/181123-2021-05-25-4-10-02.png

2021-05-25-4-10-02.png (6.3 kB)
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