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Question by
Tanoshimi2000 · Feb 09, 2020 at 04:28 PM ·
lightingreflectionspecular
Specular highlights are too large
After updating my game from 5.x to 2017.x, the Specular highlights are now large round spots. Any suggestions on fixing this?
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Now I've seen that it has to do with the Shaders. There are different shaders that use Specular, but all of the Specular settings are about 10x too high. Is there a way to select and adjust, or even just find, all of the Shaders that use Specular? Or am I doomed to go through each object in my scene?