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Question by lucspinto · Nov 14, 2020 at 05:24 PM · editorinputeditor-scriptingprogrammingeditorwindow

How to detect if project is Using new or Old Input System via code?

Guys, I need to check the value of this parameter via code. I've tried UnityEditor.PlayerSettings but didn't find anything.

alt text

I need this value to know how to handle the Input via code.

imagem-2020-11-14-141815.png (23.7 kB)
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Answer by diego-giacomelli · Nov 14, 2020 at 06:02 PM

There are two preprocessor directives you can use: ENABLE_INPUT_SYSTEM and ENABLE_LEGACY_INPUT_MANAGER:

 #if ENABLE_INPUT_SYSTEM
     // New input system backends are enabled.
 #endif
 
 #if ENABLE_LEGACY_INPUT_MANAGER
     // Old input backends are enabled.
 #endif
 
 // NOTE: Both can be true at the same time as it is possible to select "Both"
 //       under "Active Input Handling".
 

More info: Migrating from the old input system

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