Second Camera Depth Render Texture in HDRP
Hello,
I'm trying to get the scene depth from a second camera and store it into a render texture. I've managed to get this to work in the old unity renderer by assigning a render texture to the camera and setting it to forward rendering. But as soon as I updated to HDRP, the camera no longer renders depth to the texture.
Any ideas what could be causing this, and/or do you know of any workarounds?
Thanks
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