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zbrush texture to unity mesh
Hi, I was wondering how to put a zbrush texture from my mesh in zbrush to the same mesh in unity and have it match up correctly. I vertex painted the model and collected the auv from lowest sdiv, then I went to highest sdiv and col>tex, then flip v, then export as BMP, but the end product when imported to unity is all wrong. Why? What did I do wrong? I can only figure that it must be a unity issue, not zbrush... I think.
HELP
Just checking -- you're using the bumped diffuse or bumped specular shader in your material? The slot is labelled "Normal $$anonymous$$ap," but I believe that's the same thing as a Bump $$anonymous$$ap (the pale blue thing.)
A bump map usually means a grayscale heightmap. Those require a little more processing before they can be used as normal maps.