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Question by KristofferH · Jun 01, 2018 at 11:38 AM · gpudrawmesh

Graphics.DrawMeshInstancedIndirect not working in 2018.1, any fix?

I'm trying out the example code in the documentation for 2018.1. https://docs.unity3d.com/ScriptReference/Graphics.DrawMeshInstancedIndirect.html

I'm using the example C# code and the Surface Shader example. I assign a simple cube as the mesh but when I then hit Play there is only one cube being rendered, and it is pink. It does not matter how many instances I set the count to, I only see one pink cube. I also tried using a standard material in Unity and checking the Enable GPU instancing checkbox, I still only get one box rendered, but this time the material is working.

However if I increase the instance count it sure hits the performance drastically, so something is happening, but nothing more is being rendered.

Is there a way to fix this? I would like it to work with the standard shader in 2018.1, I'm going to use it to render a large field of grass.

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