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Question by Samueli3 · Dec 17, 2019 at 12:26 PM · shadertexturelightingshadersgraphics

How to lighten/darken a greyscale shader

Hi I'm trying to figure out how to possibly add a slider in that can make each pixel value of a greyscale shader closer to white on one end of the slider, while the other end makes each pixel value closer to black. Here is the greyscale shader I am currently using, I'm just not quite sure where to start.

 Shader "Unlit/GreyScale" {
     Properties{
         _MainTex("Texture", 2D) = "white" { }
     }
         SubShader{
             Pass {
 
         CGPROGRAM
         #pragma vertex vert
         #pragma fragment frag
 
         #include "UnityCG.cginc"
 
         sampler2D _MainTex;
 
         struct v2f {
             float4  pos : SV_POSITION;
             float2  uv : TEXCOORD0;
         };
 
         float4 _MainTex_ST;
 
         v2f vert(appdata_base v)
         {
             v2f o;
             o.pos = UnityObjectToClipPos(v.vertex);
             o.uv = TRANSFORM_TEX(v.texcoord, _MainTex);
             return o;
         }
 
         half4 frag(v2f i) : COLOR
         {
             half4 texcol = tex2D(_MainTex, i.uv);
             texcol.rgb = dot(texcol.rgb, float3(0.3, 0.59, 0.11));
             return texcol;
         }
         ENDCG
 
             }
     }
         Fallback "VertexLit"
 }
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