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Question by MartinJaykob · Apr 29, 2017 at 03:16 PM · iosbuildgamerelease

Why is my iOS game 800 MB when it should be 6 MB?

Hello,

I am creating my first iOS Unity game using a template from the Asset Store. According to the Editor Log, the completed project should be 6.1 MB (see attached image). When I go through Xcode to upload the test app onto my phone, it's saying that it is taking up a ridiculous 808 MB of space (see attached image). As a side note; when right-clicking on folder that the build was save into and looking under properties, the entire folder is 1.3 GB.

Would the 808 MB be the actual size if I were to upload the final version to Apple's app store? If yes, what could I do to reduce the size of final version? Why is it so gigantic when it is only supposed to be 6.1 MB?

Thank you in advance,

Martin

alt text alt text

pongster-storage-space.jpg (277.1 kB)
pongster-release-notes.jpg (27.7 kB)
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