Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by mh4 · Apr 01, 2013 at 04:20 AM · collision2d gamecontacts

How do I use contacts in OnCollisionEnter?

Hi guys! I was just wondering; How do you use contacts? I refereed to some documentation (mainly http://docs.unity3d.com/Documentation/ScriptReference/Collider.OnCollisionEnter.html and http://docs.unity3d.com/Documentation/ScriptReference/Collision-contacts.html) and I have do not have the FULL idea how it's used and what it's used for. (I can only guess and assume some stuff)

And I was just wondering, is using contacts the way to go to check if it has collided vertically and horizontally? Because I want to do a game where the this character will turn back and walk the other direction if it hits the tile when it approaches on the left an right but if the character approached this tile from on top, the character will stop falling ans start walking.

I have used OnTriggerEnter before but it didnt work and so i moved top rigidbody.sweeptest but it was too messy. This is my current code.

 // Actions
         if ( TB_State == TetrisBabyState.Falling )
         {        
             //if( rigidbody.SweepTest( Vector3.down, out hit, 5 ))
             if( rigidbody.SweepTest( Vector3.down, out hit, Falling_Speed ) )
             {
                 TB_State = TetrisBabyState.Walking;
             }
             
             else
             {
                 Fall();
             }
         }
         
         else if ( TB_State == TetrisBabyState.Walking )
         {
             // Check bottom, if has something
             if( rigidbody.SweepTest( Vector3.down, out hit, Falling_Speed ) )
             {
                 // Check right
                 if( Physics.Raycast( transform.position, Direction, out hit, 50 ) )
                 {
                     //print ("Tag:" + hit.collider.gameObject.tag );
                     if ( hit.collider.gameObject.tag == "EndPoint" )
                     {
                         DestroyTB();
                     }
                     
                     else
                     {
                         // Check topright
                         if( Physics.Raycast( transform.position, DiagonalDirection, out hit, 100 ) )
                         {
                             // Check left
                             if( Physics.Raycast( transform.position, -Direction, out hit, 50 ) )
                             {
                                 DiagonalDirection.x = DiagonalDirection.x * -1;
                                 
                                 // Check topleft
                                 if( Physics.Raycast( transform.position, DiagonalDirection, out hit, 100 ) )
                                 {
                                     // Change TetrisBaby into tile
                                     ChangeTBToTile();
                                 }
                             }
                             
                             else
                             {
                                 SwitchDirection();
                             }
                         }    
                         
                         else
                         {
                             TB_State = TetrisBabyState.Jumping;
                         }        
                     }
                 }    
                 
                 else
                 {
                     Walk();
                 }
             }
             
             else
             {
                 TB_State = TetrisBabyState.Falling;
             }                        
         }
         
         else if ( TB_State == TetrisBabyState.Jumping )
         {
             //print ("JUMPED");
             Jump();
         }

Attached is also a picture of what i mean.alt text

ask_tb.jpg (113.1 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to limit OnCollisionStay calling rate? 1 Answer

Text never displays count variable 1 Answer

Collision.contacts issue 1 Answer

Destroy a specific prefab (GameObject) Unity2D 1 Answer

Moving a 2d player and preventing them from passing through objects 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges