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Prevent Unity game from keeping Windows awake
I am making a game for Windows that is most like a vitrine which people can play when they come across. I want the screen to turn off when not in use for about an hour. I do that by changing the power settings of Windows with the values I need (turn off screen @ 1h, sleep @ never).
It works perfectly… until I launch my game.
Any idea where I can change that? Player settings? Exception for a specific executable? I have tried a lot of things like running it in window mode|borderless fullscreen, run it in admin…
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