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This question was closed Mar 03, 2016 at 04:49 PM by Bedini Claudio.
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Question by Bedini Claudio · Mar 01, 2016 at 04:13 PM · shadershaderslightshader programmingshader writing

Explain me this light-shader please

Please anyone can explain me the workings of the surf function and struct input please?

Shader "Example/Diffuse Texture" { Properties { _MainTex ("Texture", 2D) = "white" {} } SubShader { Tags { "RenderType" = "Opaque" } CGPROGRAM #pragma surface surf Lambert

   struct Input {
       float2 uv_MainTex;
   };
   
   sampler2D _MainTex;
   
   void surf (Input IN, inout SurfaceOutput o) {
       o.Albedo = tex2D (_MainTex, IN.uv_MainTex).rgb;
   }
   ENDCG
 }
 Fallback "Diffuse"

}

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