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Question by
L1ght3d · Mar 06, 2014 at 01:32 AM ·
targettexture
Unity3D to render to a virtual target (window/texture)
Is it possible to make Unity3D to render to a virtual target (window/texture) to then be displayed in the Unity3D? I'm thinking it is something like capturing the framebuffer..?
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Answer by robertbu · Mar 06, 2014 at 01:33 AM
RenderTexture (pro only). You can copy the whole screen using Texture2D.ReadPixels().
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