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Question by tomix1024 · Dec 06, 2017 at 03:06 PM · unity 5renderingcubemap

CubemapConvolution.Specular

Hi,

I want to know how exactly Unity convolutes the environment maps, especially in the Specular case.

https://docs.unity3d.com/2017.2/Documentation/ScriptReference/TextureImporterCubemapConvolution.Specular.html

Here it says, that it uses Phong lobes for the convolution, which does make sense. What I want to know is, what exponent is used in the Phong model for each mipmap level?

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