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Question by LeeJBaxter · Jul 23, 2018 at 02:22 PM · multiple-monitorsgraphics.drawtexture

Is there any way that I can draw a texture directly to a specified display?

Hi, I'm looking for a method that I can use to draw a texture directly to a display, given its index. I haven't got a multi-monitor setup to test this on, but I was thinking something along the lines of the following might work.

 public static class DisplayUtils
 {
     public static void DrawTexture(
         int targetDisplay,
         Texture texture,
         Material material)
     {
         if ((targetDisplay < 0) || (targetDisplay >= Display.displays.Length)) return;

         Display display = Display.displays[targetIndex];
         if (!display.active)
         {
             display.Activate();
         }

         Graphics.SetRenderTarget(display.colorBuffer, display.depthBuffer);
         Graphics.DrawTexture(
             new Rect(0.0f, 0.0f, display.renderWidth, display.renderHeight),
             texture, material);
     }
 }

I'm basically looking for a way to render a full-size texture to a given display via a specified material without having to use a separate RenderTexture and Canvas .etc.

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Answer by Immersive_Display_Solutions · May 27, 2021 at 07:05 PM

Did you ever figure this out? I need to do the exact same thing.

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