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Question by SantosR · May 15, 2014 at 04:14 PM · shadertexturerendertextureblendingblitting

Blitting to RenderTexture does not seem to be accurate

I'm blitting a Texture2D which is entirely white to a RenderTexture, however this texture is rendered a bit greyed out when I use the Unlit/Texture shader.

Whenver I try the Unlit/Transparent it does show some transparency, even though the source texture's alpha is 1.

I was wondering if I should be passing a material with an specific shader in order to have a more precise blitting result?

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avatar image Jeff-Kesselman · May 15, 2014 at 05:00 PM 0
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I've found the sprite shader to give the most pixel by pixel accurate copy FWIW

avatar image SantosR · May 15, 2014 at 05:31 PM 0
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Using sprite shader didn't make any difference for me

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