Progressive Lightmapper to create cookies
Hi! So I'm using Unity's Progressive Lightmapper to create a cubemap cookie for my lamp asset. I'm following the instructions from this document (page 19 & 20):
https://docs.unity3d.com/uploads/ExpertGuides/Create_High-Quality_Light_Fixtures_in_Unity.pdf
My problem is that no matter what I do, the lighting from my lamp just won't bake into the sphere, as seen in step 5. Any ideas as to what I'm doing wrong? Could it maybe be the material settings of the sphere? Here are the material settings for it, I'm pretty sure it gives it inward-facing normals:
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