Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by mtalbott · Feb 05, 2013 at 03:35 PM · shaderlayersfixedalphablend

Fixed Shader with multiple AlphaBlended Layers ?

I'm trying to make a shader that takes 3 textures with alphas, and 3 numbers(Range 0 to 1) and draws a material made up of the 3 layers stacked on top of each other with the 3 numbers used to control the global alpha of that particular texture. This images is a visual example of what I'm hoping for: alt text

In code, this is the closest I've got so far with a fixed shader:

 Shader "Custom/Unlit - 3 Layer - AlphaBlended" {
 Properties {
     _Tex1 ("Layer 1 Texture", 2D) = "white" {}
     _Tex2 ("Layer 2 Texture", 2D) = "white" {}
     _Tex3 ("Layer 3 Texture", 2D) = "white" {}
     _Fade1 ("Layer 1 Alpha", Range(0,1)) = 1
     _Fade2 ("Layer 2 Alpha", Range(0,1)) = 1
     _Fade3 ("Layer 3 Alpha", Range(0,1)) = 1
 }
 
 SubShader {
     Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
     LOD 100
     
     Lighting Off
     Cull Back
     ZWrite Off
     Blend SrcAlpha OneMinusSrcAlpha 
     
     Pass {
         SetTexture [_Tex1] {constantColor(1,1,1,[_Fade1]) combine texture * constant}
         SetTexture [_Tex2] {constantColor(1,1,1,[_Fade2]) combine texture lerp (texture) previous}
         SetTexture [_Tex3] {constantColor(1,1,1,[_Fade3]) combine texture lerp (texture) previous}
     }
 }
 }

This is close, however, you'll notice that I'm not using the "constant" on the second and third layer to fade-out the texture. If I could write it the way I think it should be the second and third SetTexture would be:

 SetTexture [_Tex2] {constantColor(1,1,1,[_Fade2]) combine texture lerp (texture * constant) previous}

Unfortunately, multiplying 2 sources in the argument of a lerp is not allowed as far as I can tell. Anyone got an idea of how to do achieve this? fyi, this is intended for iOS devices.

Thanks for any help, Mike

3_layer_example.png (77.1 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

9 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Layer Dependent Reflections 1 Answer

MeshRenderer with GUI/Text Shader is always in front of my 3D objects, how do I fix this? 0 Answers

Shader optimization references, float, half, fixed? 3 Answers

Shader question: Alpha value of 0 not entirely transparent 2 Answers

[2D]X-Ray Sprites 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges