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Question by superventure · Feb 20, 2014 at 07:00 AM · shaderterrainrenderwithshader

How to turn off backface culling for terrains?

How do I render both sides of the terrain? I am not familiar at all with shaders But I do know its something simple. How do I just set the terrain? Please be specific. Thanks

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Answer by Ed unity · Feb 20, 2014 at 05:20 PM

You can either turn off backface culling in a shader or you can duplicate the polygons and flip the normals. If you turn off backface culling, the normals will not be correct. Read here for more information.

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avatar image superventure · Feb 20, 2014 at 10:55 PM 0
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Thanks, but there were no specific directions there. I understand that it's some simple line of script I need to change/add in a shader, but what shader, where? What code?

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