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Question by Amhal · Oct 25, 2013 at 07:11 PM · waterrenderqueuerenderwithshader

Water rendered over other game object

Does anyone know how to fix this? ![alt text][1]

the camera's settings are:

![alt text][2]

The watermesh uses the "FX-Water" shader where, at line 23, i put

 Subshader { 
     //Tags { "WaterMode"="Refractive" "RenderType"="Transparent" }
     Tags { "Queue" = "Transparent" }
     Blend SrcAlpha OneMinusSrcAlpha
     ColorMask RGB

to make it transparent. [1]: /storage/temp/17028-cattura.png [2]: /storage/temp/17029-camera.png

cattura.png (310.8 kB)
camera.png (40.4 kB)
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Answer by Amhal · Oct 26, 2013 at 02:33 PM

problem solved. The solution

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avatar image meat5000 ♦ · Oct 26, 2013 at 02:34 PM 0
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