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Question by simulism · Mar 13, 2018 at 04:48 PM · android buildapkfile sizeheaders

FIleheaders are 56.3% (356.8 mb) of my android apk.

  • I do not have any files in a resource or prefab folder.

  • I have tried unchecking Lightmap static on the files where it was checked, like is suggested on this forum in a couple of places

  • I am not using the Unity terrain system

I do have a lot of assets in the scene. I am not sure how to get around this problem, any info would help. Thank you.

 Build Report
 Uncompressed usage by category:
 Textures      13.4 mb     2.1% 
 Meshes        19.7 mb     3.1% 
 Animations    0.0 kb     0.0% 
 Sounds        15.7 mb     2.5% 
 Shaders       465.0 kb     0.1% 
 Other Assets  150.8 kb     0.0% 
 Levels        31.2 mb     4.9% 
 Scripts       699.1 kb     0.1% 
 Included DLLs 3.9 mb     0.6% 
 File headers  356.8 mb     56.3% 
 Complete size 634.3 mb     100.0% 
 




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Answer by simulism · Mar 13, 2018 at 06:18 PM

Problem kind of solved. It seems the issue has to do with light baking. I created a new project and re-imported everything as a prefab and the size is down from 200mb to less than 35mb. So I guess I am not supposed to light bake android games?

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