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Question by Anotheryeti · Oct 03, 2017 at 04:25 AM · sizebuildsheaders

Massive file headers, figure out what's in them?

Project has been having issues with super-huge file header sizes in the build.

 Textures      4.0 mb     4.3% 
 Meshes        2.0 mb     2.1% 
 Animations    186.0 kb     0.2% 
 Sounds        23.7 mb     25.5% 
 Shaders       2.4 mb     2.6% 
 Other Assets  1.9 mb     2.0% 
 Levels        1.7 mb     1.8% 
 Scripts       2.2 mb     2.4% 
 Included DLLs 4.1 mb     4.4% 
 File headers  50.9 mb     54.8% 
 Complete size 93.0 mb     100.0% 

I've done the basic recommended things: remove everything from the resources folder, make sure every prefab isn't set to static, clear and turn off all lighting data.

Does anyone know of a way to really look into what these headers might have? It seems to be a total black box, with super minimal documentation. I'm fine poring over tons of data, I just don't know where to start looking.

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avatar image hexagonius · Oct 03, 2017 at 07:17 AM 0
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This post addresses this:

https://forum.unity.com/threads/solved-about-file-headers-and-resources-folder.369815/

avatar image Anotheryeti hexagonius · Oct 03, 2017 at 07:43 AM 0
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Saw that one. I'm still having the issue even after removing everything from the resource folder(s). I'm hoping there's some tool to deter$$anonymous$$e what exactly is causing the bloat.

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Answer by Alexander43 · Nov 15, 2017 at 02:28 PM

Please try like this.

  1. Have a look at all objects that has mesh render and check if the "Lightmap Static" is checked.

  2. Uncheck this checkbox in all of your mesh render and rebuild.

Before apk size - 200MB. After apk size - 43 MB. This worked for my project.

Hope it works for you.

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