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Question by JeanPierre_Bailly · Nov 24, 2016 at 04:39 PM · networkingheadersrestrictions

Why does UnityWebRequest.SetRequestHeader prevent us to edit specific header fields ?

Hi,

I got severals problems with the WWW class and I was looking for solutions to replace it. I found out that the UnityEngine.Networking classes exist recently and this seems to be a great solution for my problem.

But, The UnityWebRequest.SetRequestHeader method doesn't let me edit specific header fields such as user-agent nor accept-encoding.

According to the 5.5 beta scripting API, I will be able to modify the second one at my own risks, but not the first one: https://docs.unity3d.com/550/Documentation/ScriptReference/Networking.UnityWebRequest.SetRequestHeader.html

I'm using user-agent to send specific data to my back-end about my app version and about the device. Why can't I simply append my custom data to this header field ? (at my own risk)

I don't understand. Can anyone please explain me why?

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