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Question by einstyle · Jun 29, 2017 at 07:59 AM · bytearray

Problems in conversion between byte and texture2D

I can see something in tex2 but is an image with strange colums. It can be a problem of texture format?

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

public class webcam : MonoBehaviour {

 public RawImage rawImage;
 WebCamTexture wc;
 public Texture2D tex;
 public byte[] rawData;


 public RawImage test;
 private Texture2D tex2;


 // Use this for initialization
 void Start () {
     wc = new WebCamTexture(320,240);
     wc.Play();
     //img.texture = wc;
     rawImage.texture = wc;
     tex = new Texture2D(wc.width, wc.height);
     tex.SetPixels(wc.GetPixels());
     tex.Apply();

     tex2 = new Texture2D(320, 240, TextureFormat.RGB24, false);
 }
 
 // Update is called once per frame
 void Update () {
     //rawData = tex.EncodeToPNG();
     rawData = tex.GetRawTextureData();

     GameObject go = GameObject.FindGameObjectWithTag("test");
     test = (RawImage)go.GetComponent<RawImage>();
     tex2.LoadRawTextureData(rawData);
     tex2.Apply();
     test.material.mainTexture = tex2;
     test.texture = tex2;
 }

}

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